Can I run Baldur’s Gate 3? pc system requirements

Software & Platform · System Requirements
Baldurs Gate 3

The short answer: it depends heavily on which act you’re in. Baldur’s Gate 3 is one of the most technically demanding RPGs released in the last decade, but Larian built it to scale across a wide range of hardware. Minimum specs will get you into the game on a GTX 970 and 8GB of RAM, but Act 3 the city of Baldur’s Gate itself is a different story. That area pushes even recommended hardware. Use the checker below to see where your PC stands, then read on for the honest picture.

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Baldur’s Gate 3 Minimum vs Recommended PC System Requirements

Larian Studios published these specs for the full release (Patch 1.0, August 2023). They’ve been updated slightly since with ray tracing requirements added for the high-end tier. The minimum is aimed at 1080p at 30fps on low settings. Recommended targets 1080p at 60fps on high. There’s also a 2K/ultra tier for those chasing the best visual experience.

SpecMinimumRecommended2K / Ultra
OSWindows 10 64-bitWindows 10 64-bitWindows 10/11 64-bit
CPUIntel i7-8700K / AMD Ryzen 5 3600Intel i7-8700K / AMD Ryzen 5 3600Intel i7-8700K / AMD Ryzen 5 3600
GPUNvidia GTX 970 / AMD RX 480 (4GB VRAM)Nvidia RTX 2060 Super / AMD RX 5700 XT (8GB VRAM)Nvidia RTX 2060 Super / AMD RX 5700 XT (8GB VRAM)
RAM8 GB16 GB16 GB
VRAM4 GB8 GB8 GB
Storage150 GB SSD150 GB SSD150 GB SSD
DirectXVersion 11Version 11Version 12
Target1080p / Low / ~30fps1080p / High / 60fps1440p / Ultra / 60fps
4GB VRAM is the real hard floor. Larian lists the GTX 970 as minimum, but the VRAM constraint is what you’ll actually run into first. Cards with less than 4GB VRAM like a GTX 1050 2GB or RX 560 will crash or fail to load certain areas even on minimum settings. VRAM matters more here than almost any other RPG on the market.
SSD is mandatory across all tiers. Unlike some games that recommend an SSD but tolerate an HDD, BG3 requires one. The sheer volume of assets, dialogue, and cinematic content makes HDD load times genuinely painful. Larian has removed HDD from the requirements entirely budget for 150GB of SSD space before you start.

Can I Run Baldur’s Gate 3? Hardware Compatibility Table

BG3 is one of those games where the “recommended” label means something. A GTX 970 at minimum settings will run the first two acts acceptably, but Act 3 in Baldur’s Gate city is packed with NPCs, dynamic lighting, and cinematics that scale with hardware. Here’s what to realistically expect at each tier.

Your GPUCan You Run It?Realistic Performance
RTX 3070 / RX 6700 XT + 16GB RAMYes, easily1440p / Ultra / 60fps+ including Act 3
RTX 2060 Super / RX 5700 XT + 16GB RAMYes1080p / High / 60fps minor dips in Act 3
RTX 2060 / RX 5600 XT + 16GB RAMYes1080p / High / 50–60fps Act 3 needs medium shadows
GTX 1660 Super / RX 590 + 16GB RAMMostly1080p / Medium / 40–55fps Act 3 drops to low shadows
GTX 1060 6GB + 16GB RAMBorderline1080p / Low / 30–40fps struggles in Act 3 crowds
GTX 970 / RX 480 (4GB VRAM) + 8GB RAMMinimum1080p / Low / ~30fps Act 3 hits 20fps in busy areas
GTX 1050 Ti 4GB / RX 570 4GBBelow official minRuns on low, VRAM pressure noticeable, expect stutter
GTX 1050 2GB / Cards with less than 4GB VRAMNoVRAM insufficient crashes and black textures likely
Integrated graphics (Intel UHD / AMD Vega)NoNot supported

The Act 3 Problem What Nobody Tells You About BG3 Requirements

Baldur’s Gate 3 is not one uniform game performance-wise. It’s three very different experiences from a hardware standpoint, and this is probably the most important thing to know before you launch.

Act 1 and Act 2 are mostly wilderness and dungeon environments. NPC density is manageable, and the engine runs cleanly even on older hardware. A GTX 970 on low settings handles Act 1 fine. You’ll spend 40 to 60 hours here depending on how deep you go into side content.

Act 3 is the city of Baldur’s Gate. It’s dense, cinematic, and packed with hundreds of unique NPCs with full voice acting and interactive scripting. The lighting system, shadow casting, and rendering load in this area are fundamentally different from what came before. Even Larian publicly acknowledged performance issues in Act 3 at launch, and while patches have improved things significantly, this remains the most demanding section of the game. A GTX 1060 that handled Act 1 comfortably will stutter in the Lower City.

My honest take: If you’re at minimum specs, you’ll enjoy Acts 1 and 2. Plan around the performance drop before you hit Act 3. Lower your shadow quality, reduce NPC crowd density in graphics settings, and disable volumetric fog. These three settings alone recover 15–20fps in city areas without meaningfully hurting the visual quality of the game.
GPU Performance BG3 1080p High (Act 1 / Act 3 avg fps)
RTX 3080
~95 / ~78fps
RTX 3070
~85 / ~68fps
RTX 2060 Super
~70 / ~55fps
GTX 1660 Super
~55 / ~40fps
GTX 1060 6G
~40 / ~27fps
GTX 970 / RX 480
~30 / ~18fps
Community benchmark averages. Act 3 Lower City figures. Varies by CPU, RAM speed, shadow quality setting, and installed patches.

RAM and VRAM: The Two Numbers That Actually Matter

BG3 is more sensitive to RAM and VRAM than most RPGs. Here’s why both matter more than usual with this title.

System RAM: The game keeps large amounts of dialogue, quest state, and NPC behavior trees in memory simultaneously. At 8GB, you’ll constantly hit the ceiling especially if you’re in Act 3 with a browser or Discord open. 16GB is not a recommendation here, it’s a practical requirement for a stable experience across the full game. Players on 8GB report save issues, stuttering in cut scenes, and occasional crashes in late game content.

VRAM: Larian uses a deferred rendering pipeline that is VRAM-hungry even at medium settings. At 1080p on high settings you’re looking at 5 to 6GB of VRAM usage on a clean scene. In Act 3 this spikes. On cards with 4GB VRAM, the game starts streaming assets in and out, causing texture pop-in and stutter that settings adjustments can only partially fix. 8GB VRAM is the comfortable floor for a smooth experience at recommended settings.

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8GB RAM

Technically minimum but genuinely limiting. Acts 1 and 2 are manageable if you close background apps. Act 3 is rough. Budget for an upgrade if you can 16GB is cheap in 2026.

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16GB RAM

The real minimum for a comfortable playthrough. Handles Act 3, background apps, and the game’s heavy save system without issues. This is where BG3 was designed to live.

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4GB VRAM

Functional but you’ll feel VRAM pressure in Act 3. Texture quality needs to stay at medium. Shadows are the first thing to drop. Playable but not comfortable.

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8GB VRAM

Comfortable at 1080p high and 1440p medium-high. The game’s visual rendering was clearly designed with this tier in mind. Textures load cleanly even in complex scenes.


Storage 150GB is Not Optional

BG3 is one of the largest game installs available. The base game is around 150GB and that reflects how much content Larian packed in full cinematic cutscenes for virtually every major decision, thousands of lines of voiced dialogue per companion, and a handcrafted world across three massive acts. This number won’t shrink. If anything it’s grown slightly with post-launch patches.

PlatformInstall SizeRecommended Free SpaceStorage Type
PC (Steam / GOG)~150 GB160 GB+SSD required
PS5~122 GB130 GB+Internal NVMe SSD
Xbox Series X/S~130 GB140 GB+Internal SSD
One thing worth noting: BG3’s save files can grow significantly over a long playthrough especially if you’re the kind of player who keeps every save “just in case.” Plan for a few extra GB of save data on top of the base install. A full Act 3 save with multiple manual saves can reach 1–2GB on its own.

Console Requirements PS5 and Xbox Series

BG3 launched on PS5 alongside PC and later came to Xbox Series X/S. It’s not available on PS4 or Xbox One Larian attempted a PS4 version and cancelled it citing technical limitations. The console experience is strong, though it lacks some of the graphical flexibility you get on PC for tuning performance.

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PS5

Full native support. 4K/30fps or 1080p/60fps mode. Ray tracing in the quality mode. Co-op splitscreen (a feature PC still doesn’t have). Excellent controller implementation with haptics.

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Xbox Series X

Full support. Similar performance modes to PS5. No splitscreen co-op at launch Larian added it in a later patch. Series S at 1080p/30fps with reduced settings.


Mac Requirements

BG3 has native Mac support via Metal, added in a post-launch patch. Requirements are more specific on Mac because Apple Silicon and Intel Macs behave differently.

SpecMac MinimumMac Recommended
ChipApple M1 (any)Apple M2 Pro / M3
macOSVentura 13.6+Sonoma 14+
RAM16 GB unified memory32 GB unified memory
Storage150 GB SSD150 GB SSD
GPU CoresM1 8-core GPUM2 Pro 19-core GPU

Intel Macs are not supported. If you’re on a pre-2020 MacBook Pro with an Intel chip and AMD or Intel GPU, BG3 will not launch. Apple Silicon is the hard requirement on the Mac side. The M1 base chip handles 1080p at medium settings around 30fps. The M2 Pro and M3 run it comfortably at 1440p on high.


Settings to Tweak If You’re Near the Minimum

If you’re borderline on specs, these are the settings that give you the most performance back for the least visual impact in BG3 ranked roughly by their effect on frame rate.

1
Shadow Quality biggest single gain

Dropping shadows from high to medium recovers 10–15fps in Act 3 dense areas. This is the first slider to touch if you’re struggling. High shadows are beautiful but extremely expensive in BG3’s engine.

2
Volumetric Fog and Lighting second biggest gain

Disabling volumetric fog and reducing volumetric lighting gives back 5–8fps and barely changes how the game looks in daylight scenes. Indoors and in cave areas it’s more noticeable, but worth it at minimum specs.

3
Texture Quality VRAM relief

If you’re on 4GB VRAM, drop textures to medium. This directly reduces VRAM pressure and eliminates most of the texture streaming stutter in Act 3. The quality difference at 1080p is subtle but VRAM stability is worth it.

4
Anti-Aliasing switch to FXAA or off

TAA is on by default and costs more than you’d expect. FXAA at 1080p looks fine for an RPG where you’re spending most of your time in conversation and tactical view. 3–5fps recovered.



Yash
Yash

IT Manager by day, performance enthusiast by night. With 17 years in IT under my belt, I've turned my professional expertise into a passion for building the ultimate gaming rigs. At PerfGamer, I cut through the marketing noise by running real-world benchmarks and component comparisons, helping you make informed decisions without the guesswork. Whether you're chasing frames or maximizing your budget, I'm here to help you build smarter, not harder.

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